This is a shot of my Sphinx game model from UDK. I felt it was important to use a pre existing game engine in one of my projects to better understand the game pipeline, and what challenges I may face when working with game engines. This who character I did from concept to finish, and learned a great deal from. I have plans to also take this character into the marmoset toolkit to do a more polished render in the future for presentation purposes, but do plan to work with UDK again. Please donít forget to view her on my demoreel and check out the work in progress page!
From Newest to Oldest, a collection of screenshots from Maya and Zbrush showing the work in progress of my Sphinx Priestess game model.